
Simulation game
Werkblokken is a simulation game that lets you experience how organisational structure shapes the behaviour and wellbeing of employees. Two companies take on the same assignment: one carved up by function, the other organised around flows. What you feel in your bones, sticks.
Convincing - you do it with Werkblokken.
Werkblokken is a simulation game that turns theory into practice. You feel first-hand what impact organising differently can have. Employees learn to work together in an engaging and playful way.
Do you feel your current organisational model no longer works, but don't quite know what will? Are you looking for new forms of collaboration? Werkblokken helps you further.
Within which structure do employees feel most comfortable? Which organisational choices deliver the best results?
Werkblokken* is a simulation game in which participants experience different organisational structures in an accessible and playful way.
The game consists of two parts: the experiment and the debrief.
The experiment
The starting situation is the same for every company. Both companies have the same assignment, the same components, the same instructions and the same number of people. But while one company is organised in functional departments, the other is given the assignment not to do that.
Both companies have to safeguard the quality and quantity of their production. Suddenly the circumstances change. Companies have to be flexible to reach their goals. How quickly can both companies switch? And what impact does this have on the performance of the organisation and on the wellbeing of employees?
The debrief
During the debrief, the results of the game are discussed with the whole group. But the experience of the participants also gets a prominent place. We talk about the differences between flow-based and functional organising, the pros and cons of self-management, the way leadership is exercised and the impact of an organisational structure on people's behaviour. And how this can be applied to your own organisation.
With this game we want to show that organising can be done differently. A flow-based organisation turns out to be more performant than the widespread functional model. It may seem counter-intuitive, but the results prove it time and again.
Werkblokken can be deployed for various purposes:
• As an introduction in the context of change management
Starting a change trajectory? How do you convince a large group of employees? Werkblokken creates support in an accessible and playful way.
• As a team activity
Do your teams feel that the old organisational models no longer work? Are they looking for new ways to collaborate? Werkblokken is a valuable, playful team activity.
• As an onboarding tool
Are you already working with flow-based organising, but looking for a fun way to let new employees experience what that really means? Then deploy Werkblokken with new starters.
How long does the game take?
The game itself takes on average around two hours, but the duration can vary depending on the number of participants and the desired learning effect.
How many participants can play?
The game can be played from 10 participants, up to groups of several hundred people.
Is the game right for us?
The game is for everyone. Most of our clients use Werkblokken to sensitise and inspire their employees or management. The game is also often used at the start of a change trajectory or as part of an onboarding programme.